Build article / mistfall hunter withered knight build

Mistfall Hunter Withered Knight Build

Withered Knight revolves around Judgment, Wither and Execute. The Greatsword path presses forward with cleaving damage; Polearm and Shield trades some damage for blocking, control and team protection.

Build referenceGreatsword / Polearm
Core timing

Track Wither before using an executing attack. The collected guide specifically warns that executing before the mark is applied wastes the class's main damage loop.

01 / Core mechanic

Charge, mark, execute

Normal attacks charge Judgment. Once the weapon is charged, apply Wither, then use an executing attack to trigger the mark. Skills and talents can change how the mark is applied or detonated.

Step 01

Build Judgment

Use normal attacks to charge the weapon before committing to the mark.

Step 02

Apply Wither

Use Withering Mark or another collected setup tool on the target.

Step 03

Choose the window

Use the execution route when the mark and target position make the payoff worthwhile.

Step 04

Protect the team

Switch to control or Intervene when an ally needs space rather than more damage.

Greatsword: aggressive pressure

Greatsword is the more aggressive weapon set in the collected material. Its wide swings, gap closers and execution options reward spacing and camera control.

Collected skill directions

  • Thorn Guide pulls a target or pulls you toward a protected target, helping interrupt healing or close distance.
  • Radiant Retribution advances through three slashes and can spread pressure across multiple enemies.
  • Breakthrough Charge dashes forward and follows with a sweeping attack.
  • Withering Mark applies the core mark directly.
  • Parry creates a counterattack after a successful block, but opponents can wait out the stance.

Talent names in the material

Long Range, Whiplash, Dominance, Cataclysm, Instant Wither and Impalement are the collected Greatsword talent directions. Use them to choose between reach, Super Armor, execution and grouped-team pressure.

Polearm and Shield: protection and control

This path gives up some Greatsword damage for blocking, crowd control and team protection. The collected notes describe it as a dedicated defensive option or a source of one shield skill inside a hybrid build.

Intervene is the team pivot

Intervene dashes toward an ally or forward, staggers nearby enemies and applies a shield to teammates in its area. The listed talent options are Guardian for radius, Swift Vanguard for movement and Succor for a delayed ally revive that enemies can interrupt.

Affix and play notes

The material warns against building around item rarity alone. Track the Wither state, choose affix breakpoints that support the intended weapon path and use movement or protection when a direct execution is not available.

02 / Related pages

Sources collected for this build

The page summarizes the collected Withered Knight mechanics and build references.