What the collected material signals
The class references do not give one identical answer for every mode. One collected comparison describes Sorcerer as the strongest overall option, Mercenary as a forgiving starting point and Shadowstrix as the solo pick. Another dated comparison separates Solo and Trio results, placing ranged damage higher in Trios and stealth or self-sufficiency higher in Solo play.
Use those statements as source-attributed signals, then open the Classes hub and the relevant Builds page before committing to a class.
Mercenary
The collected class and video references emphasize a straightforward melee starting point with Hammer or Sword and Shield.
Check nextMercenary build
Sorcerer
The source set describes high ranged damage and broad tools, balanced by a more complicated spell and positioning loop.
Check nextSorcerer build
Blackarrow
The collected class material frames Bow and Javelin play around scouting, distance and choosing the engagement.
Class routeClasses hub
Withered Knight
The source set describes an offensive Greatsword path and a protective Polearm and Shield path.
Check nextWithered Knight build
Seer
The collected notes distinguish healing and shielding from the more aggressive Mace route.
Check nextSeer build
Shadowstrix
The source material emphasizes stealth, burst and mobility, with a higher timing demand and lower survivability.
Check nextShadowstrix build
How to use this answer
- Choose a mode first: the Solo and Trio comparisons in the source set point to different priorities.
- Use the Tier List for a dated ranking snapshot, not as a replacement for personal fit.
- Open the class page and build page together so the weapon path matches the way you want to play.
- Recheck class-strength claims after balance changes or a new source date.