Why the two lists diverge
The collected comparison identifies a simple split: safe sustained damage is more valuable when teammates create space, while mobility and self-sufficiency matter more when a player has to handle every encounter alone.
That is why Sorcerer and Blackarrow rise in the Trio table, while Shadowstrix rises in the Solo table. A class lower in one mode can still fit a player better when its weapon loop and decision-making match the queue.
